Matthew Nevin is a filmmaker, Artist, Curator, and Co-Director of The MART Gallery & Studios Dublin and Contemporary Irish Art Center Los Angeles (CIACLA). As a cultural producer he is devoted to providing artists with the support, guidance and resources they need to create and display art. His aim is to generate experiences that inspire curiosity while challenging perceptions and promoting the arts.
Through MART, he supports over 150 studio members in Ireland’s largest studio network. Matthew works closely with artists at all stages of their career and has curated over 60 exhibitions in Ireland, UK, Central Europe, USA and Japan, leading projects on national, European and international projects for MART, CIACLA, PQ, IrelandWeek, EUCIA and Imagine Ireland. Matthew completed a Degree in Film & TV and Scenography from University of Wales Aberystwyth and a Masters in Art in the Contemporary World from National College of Art & Design Dublin.
He also works as a Film & Television Art Director and Designer in the UK, Ireland and the US and has previously worked for the BBC, MTV, RTE, TG4, Element Pictures and ITV. Matthew has secured funding from Culture Ireland, Arts Council of Ireland, Kildare, Galway & Dublin City Councils, Visual Artists Ireland, IFA Germany, Alliance Francaise, David Manley Awards, JEC Fund, Dept of Foreign Affairs Ireland, Creative Ireland and received a commission from Ralph Lauren.
Emmy-nominated composer, and award-winning producer, Craig Stuart Garfinkle, has established his name in the highly competitive worlds of American TV, film and video games. His music has appeared in popular shows such as NBC’s The Office, Fringe, Lost, The Sopranos, and America’s Got Talent, to name but a few.
Nella’s unique voice and wide-ranging talents have earned her worldwide fame and acclaim. The Irish vocalist and songwriter is widely recognised for her lead vocals on World of Warcraft’s Legion, one of the most popular video game series of all time. Her unique voice has been described as “ethereal” and “haunting,” and she has featured in video game tracks, films and alternative music in both solo and collaborative projects.
Robin’s work centres on interactivity and technological interventions. He alters everyday devices so that the devices can be seen anew. By basing his interactive works on commonly understood objects he gives his audience a shortcut into how his new devices function while challenging the audiences’ old notion of how they should. Robin’s work examines the playful possibilities of old and new (and sometimes specially invented) technologies.